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AI Insights · Timothy · April 2024

Top 5 Snake Games Performance in Spain - Q1 2024

In Q1 2024, the top 5 snake games in Spain showed varied performance in terms of downloads, revenue, and active users, with notable trends in each metric.

Top 5 Snake Games Performance in Spain - Q1 2024

During the first quarter of 2024, the top five snake games on a unified platform in Spain exhibited diverse performance trends in downloads, revenue, and active users. Here's a detailed look at their performance:

Snake Clash!, developed by Supercent, Inc., saw a fluctuating trend in weekly revenue, peaking at approximately $79 in mid-March. Weekly downloads showed significant growth, starting at 17.7K in early January and reaching a peak of 30.3K in mid-March. Active users followed a similar upward trend, beginning the quarter at 42.4K and rising to a high of 79.8K in mid-March.

Snake.io - Fun Online Snake by Kooapps experienced moderate weekly revenue, with a notable increase to $98 by the last week of March. Downloads remained relatively stable, with a slight increase from 22.5K in early January to 14.4K by the end of March. Active users maintained a consistent range, starting at 152.3K and ending at 116.4K.

slither.io, published by Lowtech Studios LLC, did not generate revenue during this period. Downloads fluctuated slightly, with a minor peak of 7.4K in early January and ending the quarter at 6.5K. Active users showed some variability, peaking at 67.5K in early January and stabilizing around 59.9K by the end of March.

Snake Run Race・3D Running Game from Freeplay LLC had minimal revenue generation. Downloads started at 8.9K in early January, dropping to 2K by early March, then rising again to 4.9K by the end of March. Active users initially at 77.2K, saw a decrease to 59.1K in early March but rebounded to 71.1K by the end of the quarter.

WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a steady revenue increase, reaching $109 by the end of March. Downloads saw a significant peak of 6.3K in late January, then fluctuated around 2.5K towards the end of the quarter. Active users varied, with a high of 28.1K in late January, stabilizing around 20.2K by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024